In Progress — LIC Arts Festival 2026

Projection Mapping & Generative Audio

Audio
Topo
graphy

A rock in Long Island City, made to vibrate with the sound of the neighborhood around it.

Type Outdoor Installation
Venue LIC Arts Festival, Long Island City
Year 2026
Medium Projection Mapping, Generative Audio
Tools TouchDesigner, Parabolic Mic Array
Collaborators Chiheng Zhang, Marley Jabloner
AudioTopography — projection visualization

The Rock in the Alley

The idea came from the site itself. There is a rock at the center of the LIC Arts Festival courtyard, flanked by restaurants and a brewery, sitting at what feels like the beating heart of the Long Island City arts district. It is an unmovable, geological thing in the middle of a very alive, very human place.

The question was: what if the rock could feel the neighborhood? What if the energy of the crowd, the conversations, the footsteps, the ambient noise of a community gathering, could be made visible on the surface of something ancient and indifferent?

AudioTopography will visualize the energy of Long Island City. For one night, the rock becomes the heartbeat of the neighborhood.

The piece uses the visual language of topographic cartography, contour lines that represent elevation, to translate invisible acoustic data into something you can see and feel. The louder and more complex the sound around it, the more the terrain shifts, rises, and glows. The rock becomes a living map of the moment.

AudioTopography visualization AudioTopography visualization

Signal Chain

The system begins with a 3D scan of the actual rock, translated into a true topographic map of its surface. That geometry lives inside TouchDesigner, where incoming audio drives it in real time. Two hypersensitive directional microphones, mounted on adjacent rooftops, capture the acoustic environment of the plaza below and feed it continuously into the system.

01
Rock Scan
3D photogrammetric scan of the site rock, converted into a precise topographic mesh used as the projection surface and visual base.
Photogrammetry
02
Audio Capture
Parabolic and shotgun mic array positioned on rooftops of neighboring buildings, capturing ambient crowd audio from the plaza below.
Directional Mic Array
03
Frequency Analysis
Audio signal split into discrete frequency bands. Each band drives a separate parameter, mapping the acoustic texture of the crowd into dimensional data.
TouchDesigner
04
Contour Displacement
Frequency data displaces the topographic contour lines in real time. Decibel values are annotated on the surface, simulating a live elevation reading of sound.
GLSL / TouchDesigner
05
Dual Projection
Two 10,000–15,000 lumen laser projectors, mounted on rooftops of Focal Point and Craig Envelope Corp, project the mapped output onto the rock below.
Laser Projector ×2

What It Feels Like

I want festival-goers to feel implicated in what they are seeing. The visuals on the rock are not a performance happening to them. They are a direct consequence of them: their voices, their laughter, their footsteps, their presence in this specific place on this specific night.

Topographic maps are instruments of measurement, tools built to make the invisible structure of land readable. AudioTopography borrows that visual language and turns it toward something less quantifiable: the social energy of a neighborhood, the warmth of collective presence, the way a group of people can make a place feel alive.

The piece is situated. It could not exist anywhere else. The rock, the alley, the specific acoustic character of LIC, the festival itself, all of it is material. The system does not generate the image. The neighborhood does.

In Development

The TouchDesigner network is currently being refined. We are dialing in the frequency band mapping and working through the logistics of rooftop projector placement with our venue partners at Focal Point and Craig Envelope Corp. The piece will exhibit at the LIC Arts Festival in 2026.

Made With

Chiheng Zhang
Artist & Collaborator
Multimedia artist working with interactive systems, games, and installations. Zhang's practice explores embodied experience and the visualization of abstract states, using mist, fog, and immersive environments as material.
Marley Jabloner
Artist & Collaborator
Mixed media artist combining digital and fabric materials. Jabloner works with sculptural forms as projection surfaces, exploring memory, matter, and the traces of what has been lost or forgotten.

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